export enum TILE_TYPE_ENUM {
    WALL_COLUMN = 'WALL_COLUMN',
    WALL_ROW = 'WALL_ROW',
    WALL_LEFT_TOP = 'WALL_LEFT_TOP',
    WALL_LEFT_BOTTOM = 'WALL_LEFT_BOTTOM',
    WALL_RIGHT_TOP = 'WALL_RIGHT_TOP',
    WALL_RIGHT_BOTTOM = 'WALL_RIGHT_BOTTOM',
    CLIFF_LEFT = 'CLIFF_LEFT',
    CLIFF_RIGHT = 'CLIFF_RIGHT',
    CLIFF_CENTER = 'CLIFF_CENTER',
    FLOOR = 'FLOOR'
}

export enum EVENT_ENUM {
    NEXT_LEVEL = 'NEXT_LEVEL',
    PLAYER_CONTROL = 'PLAYER_CONTROL',

}

export enum ENTITY_TYPE_ENUM{
    PLAYER='PLAYER',

}
export enum DIRECTION_ENUM {
    TOP = 'TOP',
    BOTTOM = 'BOTTOM',
    LEFT = 'LEFT',
    RIGHT = 'RIGHT',
}
export enum DIRECTION_ORDER_ENUM {
    TOP = 0,
    LEFT = 1,
    BOTTOM = 2,
    RIGHT = 3,
}

export enum ENTITY_STATE_ENUM {
    IDLE = 'IDLE',
    TURNLEFT = 'TURNLEFT',
    TURNRIGHT = 'TURNRIGHT',
}

export enum CONTROLLER_ENUM {
    TOP = 'TOP',
    BOTTOM = 'BOTTOM',
    LEFT = 'LEFT',
    RIGHT = 'RIGHT',
    TURNLEFT = 'TURNLEFT',
    TURNRIGHT = 'TURNRIGHT',
}

export enum FSM_TYPE_ENUM {
    TRIGGER='TRIGGER',
    NUMBER='NUMBER',

}

export enum PARAMS_NAME_ENUM {
    IDLE='IDLE',
    TURNLEFT='TURNLEFT',
    TURNRIGHT='TURNRIGHT',
    DIRECTION='DIRECTION',
}